CW:TR 2009 Halted

May 30, 2009

How do I start a post where I have to apologize for missing promised blog updates? Oh, well…

Layout object is indeed buggy, sorry to say. And there is no way I am going to continue working on CW:TR 2009 with buggy layout object. So here’s the disappointing deal – I’ll submit the report to bug tracker and wait for new Construct version to come out. Until then CW:TR 2009 development will be halted and instead of that I’ll work on something else.

I know this is really disappointing and I feel same way about it, but it’s not within my control. It’s really funny how I ran into a fatal bug only after initial three or four days working on the game. Scirra guys are updating Construct frequently so this shouldn’t be a big delay.

Thank you for your patience,
Miroslav (Adrian)


Layout Issues with CW:TR 2009

May 22, 2009

Even though CW:TR progress is steady (woohoo!) there are some issues that may actually stop the progress. One of these issues is the layout issue with Construct – layout objects don’t receive proper mouse input. This might be a bug. If it is, I’m afraid I’ll have to postpone the work on CW:TR until Construct team solves this bug. But it might not be a bug and I hope it is not. We’ll see.

April RP Summary Part 2

May 21, 2009

If you haven’t read first part of the april rapid prototyping summary series then I encourage you to read it before reading this article. You can read it here.

4. TV Adventures

TV Adventures was my last attempt to make an entry for TIGSource Cockpit Competition. It was very simple design-wise, but visual-wise, it was a bit of a headache. That was probably the main reason I gave up entering TIGS Cockpit Compo.

As I said, TV Adventures is very simple. Basically, the gameplay is centered around changing the TV channels and trying to satisfy your avatar by switching to TV programs which show something that is interesting to your avatar and avoid bad and boring programs. The game was supposed to consist of several levels each providing you with a different avatar with unique program preferences. For example, granny avatar might be scared by porn and satisfied by cooking program. In a similar way, a middle-aged woman might be satisfied by romantic comedies and bored by politics. Apart of basic avoid bad, seek for good challenge style, I was thinking about adding the distraction factors such as TV issues – where all programs turn into static and you have to react quickly to get it working. Another example of distraction factor would be a scenario in which you play as a teen boy who is satisfied by porn but who has to make sure to change the channel when his parents come into his room so that he doesn’t get embarrassed.

Interesting idea, isn’t it? It lived for maybe two or three hours in total and then I decided to drop it.

CW:TR 2009 – Week One

May 21, 2009

CW:TR 2009 Screenshot #1

I started working on Chart Wars: The Remake (2009) as a part of my time management experiment. I’ll be working on this game one hour a day and I will try to keep the progress steady.

If you are not already familiar, Chart Wars: The Remake (2009) is NOT supposed to replace Bass of Mass – another music industry simulation game I am working on. CW:TR 2009 will be a slight improvement over old Chart Wars 3 game developed by Rob Cooper, whereas Bass of Mass is supposed to be that detailed music industry simulation I’ve been talking about to you for several years now.

I’ll be posting weekly updates on this one each Wednesday so stay tuned!

Learning about blogging

May 18, 2009

I’m evaluating a multi-media course on blogging from the folks at Simpleology. For a while, they’re letting you snag it for free if you post about it on your blog.

It covers:

  • The best blogging techniques.
  • How to get traffic to your blog.
  • How to turn your blog into money.

I’ll let you know what I think once I’ve had a chance to check it out. Meanwhile, go grab yours while it’s still free.

4-days Game: The Mush Rooms

May 5, 2009

The image is not doing the justice to the game. But here it is anyway.

The Mush Rooms
Large View

You remember when I said I’ll make a *crap* game soon? Well, this is it.

I’m experimenting with graphics and atmosphere. And this is a collab. Collab with someone.