I Love You 2: Revisited

December 18, 2009


A short interactive story about a boy and his uncomfortable communication of feelings. The story is told by a sequence of obscure mini-games and dialogue in between.

Perhaps if we’re in an age where portraying women in a stereotypical or degrading fashion is sexist, then doing the same to men should be so as well. I think it’s rather unfortunate that the protagonist is a bored internet diddler on a quest to have engage his sister in some “good times,” who then gets rather bored when his love interest *gasp* wants to actually talk to him. This is a base depiction of humanity and certainly a sad set of stereotypes to use to portray a man.

Last day I was wondering if I Love You 2 would score high on flash portals like Newgrounds and Kongregate if I revisit it and make slight adjustments to the game. I was really willing to see results and decided to do it. I decided to try several things:

1. Restructure the story of the game and make it more coherent
2. Make certain mini-games easier to play
3. Plaster it with links to my website and first game in the series
4. Better intro/menu interface
5. Outside-the-game hint system


New Game: RECOIL

December 17, 2009


This isn’t a flash port, but it’s heavily inspired by an older arcade game created by CraftM. You can check out his games here.

The game is straightforward “avoid obstacles” platformer where you guide a bouncing coil (or spring, if you want to ruin the subtlety -.-). It’s quite hardcore which means that if you’re casual flash gamer you’ll find it extremely frustrating but with a little bit of finger training you’ll soon realize it’s not that hard.

Credits go to me for code and level design; to CraftM for inspiration; and finally Georg ‘Android-Music’ Dziov for the music.

New Port: Atomic Super Boss

October 12, 2009


Port of Jan Willem Nijman’s retro bullet hell shmup you’ve been awaiting eagerly.


October 7, 2009

Play at ArmorGames

For those of you wondering, this is version of the In Another Brothel developed for Armor Games. The port of the very original is set to be released next week! (:


September 16, 2009

Forthcoming flash port.

A lo-fi FPS arena shooter inspired by Quake 2.
By Jan Willem Nijman


September 12, 2009

Well, not really. It really is not an epic fail.

It did take me more than one week to port Atomic Super Boss though but at the end I’m happy that I managed to port 3 games in 5 weeks period. I hope this will help me improve my rapid flash porting skills and help me achieve my dream but short-term goal of making one flash port each week. So far I ported one MMF game, one Construct game and now a Game Maker game. Porting GM game was a tough job but mostly because the game I chose to port was process heavy which made it strictly necessary to understand GM code. I still don’t understand how does interleaving hspeed/vspeed and direction/speed pairs work but I made a decent port nevertheless.

Atomic Super Boss v0.98 is ready for sponsor view. Final version should be ready by the end of the weekend.

You will be able to play in … I don’t know.. a month or two at most?

Upcoming: Super Atomic Boss

September 8, 2009

I have yet to publish In Another Brothel and I’m close to completion of another flash port. This time it’s a game by Jan Willem Nijman .

Oh, yes, it’s that bullet hell game called Super Atomic Boss! The video is actually not a gameplay video of the flash version. The game should be completed in no more than one day, but if I fail at that, you should expect it at least not after the end of the week.